Animation
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Some screenies of the game so far. It’s got coins! Iterated on the character design, has much better animation than before, some doodads here and there an AI that patrols the platform. More to come..
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Animated Joe, a character design I had made a while back, decided to inject the life by animating a run cycle Gif style! in photoshop, what a painful process, someone needs to write an animator friendly plugin that allows frame jumping, onion skinning in photoshop. left and right arrow keys need to change layers (…
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More updated with where I’m at with the club entry, slow going but I like the attitude I got on the hat dude, also think the change in speed of the “you not listening to me” on voice 1 was an improvement. The more I’m animating these guys, the more respect I have for the guys…
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Here’s my progress on the competition, haven’t been animating as much as I wanted, but I’m going to stick to my promise and make sure that this goes all the way to being entered! Started doing some stuff with the guy on the left, thought that maybe having his arms crossed the whole time was…
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A blog post!!! hard to be posting posts when you busy! Firstly I listened in on the free webinar by Josh Burton talking about facial rigging, he showed some neat things with the morpheus rig and the blendshape workflow and also some joint based sdk stuff for games, was really insightful and helpful. If you a…
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Really wanted to know how to get fine controls, and this is what I have so far with a joint driven system. Seems Fun to animated and I think overall suits my animation style. I like controls in space, feels more like interactive sculpting of a pose rather than the sliding of an attribute off…
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Rigged him up quickly and animated a run. He doesn’t have all his extras on yet, but I was eager to animate something 🙂