Female Warrior Sculpt Rev3

Trying to push a little bit away from the Princess feel. Also thanks to some crit at work for ideas about smaller details and taking weight off of the arms by changing material. I like the fur* as another material in the outfit, contrasts nicely against cloth and metal. I fear that having cloth metal leather and fur is too much but will see how it looks with a paintover. I also prefer the eyes having gone away from little girl to more badass. The hairstyle totally redone for more warrior braid, there some pretty interesting hairstyles out there, who knew the variety of braids! I find most of the reference on pinterest.com it seems to have much better quality image results than a regular google search for the same thing.

FemaleWarrior_sculpt_revision_03

Female Warrior 3d model

Inspired by all things Blizzard I’m trying to skill up and make more assets, specifically medieval knights swords and princesses. I’m not entirely happy with where this is at at the moment. She feels stuck in the middle of real and stylized and so stopping before the texturing phase to find more appealing shape design to push more towards the stylized zone.FemaleWarrior_baked FemaleWarrior_paintOver

FemaleWarrior_sculpt_revisionPushed_02

 

The Bridge

It’s the bridge that connects places… to more different places, but that are actually places inside the same place.

I got some normal map fails on the rope so may need to try again there, but finally getting to grips with Xnormal. It’s really a great little program for baking maps.

And a dude that I made a couple days ago. I like his mouth, because he’s happy that he’s about to take down some bad guys.

I found an interesting way to make rope using the screw modifier on a ven diagram like circle layout coupled with the curve modifier. It makes for easy roping.

And for the character, my new favorite method of modeling is to use the shrink wrap modifier coupled with a solidify, really fast and easy to make changes.

Looking forward to animating this guy.

LD 35 Lapidem Mortuis

I made a game for the LD 35 jam. It didn’t go as planned, and spent time in all the wrong places. As a result I have buggy mechanics… Making an AI was a first though and for that alone the jam was totally a success. It’s very rewarding trying to program the computer to fight you. At one point I had him being totally unbeatable because he would block perfectly every time, which was actually quite fun, the clink of the swords makes for a great feeling, especially when you successfully block an incoming attack.

Check the game out on my Ludum Dare Page

LM_LD_screenie_02

I added a bunch of small details that people probably wont notice, but I think it’s fun to add them.