Female Warrior 3d Model Unity PBR

FemaleWarrior_lowUnity_01

Trying my hand again at learning the PBR. Not totally happy with this yet, I need to fix some baking Issues and want to tweak roughness maps, specifically the pauldrons. I’m also getting light bleed into the eyeballs that I’m not sure how to get rid of yet, but Think a 2nd piece of geometry inside the head as a shadow caster might do the trick. Also in two minds of the style, it’s handpainted textures in PBR.

Iterating on it more I got it to here:

femalewarrior_05

paul-lombard-screen-1364x1818-2016-07-27-21-47-05

Labrador

Killing time with this guy would be fun. Settled with killing time painting him.

labrador

Reference was used. Instead of going for colors accurate to the reference, I tried using a limited pallet of Red and Orange and Grey, something I had fun with getting the cools from desaturated oranges. Things I like about this one are the high saturated spots leaking trough everywhere.