Excited to see the new Lego Batman movie, so much so that I was inspired to model a lego man. It could be a fun exercise to try emulate the animation style of the movies too.
Trying my hand again at learning the PBR. Not totally happy with this yet, I need to fix some baking Issues and want to tweak roughness maps, specifically the pauldrons. I’m also getting light bleed into the eyeballs that I’m not sure how to get rid of yet, but Think a 2nd piece of geometry inside the head as a shadow caster might do the trick. Also in two minds of the style, it’s handpainted textures in PBR.
Iterating on it more I got it to here:
Killing time with this guy would be fun. Settled with killing time painting him.
Reference was used. Instead of going for colors accurate to the reference, I tried using a limited pallet of Red and Orange and Grey, something I had fun with getting the cools from desaturated oranges. Things I like about this one are the high saturated spots leaking trough everywhere.
Instead of writing enemy behavior you can always fall back on making logos. It’s pretty much what will sell the game right? bahh Making anything that’s not your game is procrastination. My game is not my logo and whilst it was fun painting this, it’s totally not what I should be doing. I still need to get a solid loop going. I would like to show best score, kill and time stats, I want to experiment with larger playing areas and I want to finish a darn game!