Here’s the first pass for the animation test i’m doing for Küber, seems those FK legs would be very useful now! I need to rig that up in v.2 of the rig. Very helpful if the characters flying through the air.
Küber shoots at the ground to propel himself into an attack where he slams his fists into the ground, doing AOE damage. I’d like to finish this one, with effects and stuff, even though that wont translate into the unity engine, it will still be fun!
Now that I’m interning at Triggerfish, it seems there’s so little time for things in general, but it’s really awesome at the sametime.