The Bridge

It’s the bridge that connects places… to more different places, but that are actually places inside the same place.

I got some normal map fails on the rope so may need to try again there, but finally getting to grips with Xnormal. It’s really a great little program for baking maps.

And a dude that I made a couple days ago. I like his mouth, because he’s happy that he’s about to take down some bad guys.

I found an interesting way to make rope using the screw modifier on a ven diagram like circle layout coupled with the curve modifier. It makes for easy roping.

And for the character, my new favorite method of modeling is to use the shrink wrap modifier coupled with a solidify, really fast and easy to make changes.

Looking forward to animating this guy.

LD 35 Lapidem Mortuis

I made a game for the LD 35 jam. It didn’t go as planned, and spent time in all the wrong places. As a result I have buggy mechanics… Making an AI was a first though and for that alone the jam was totally a success. It’s very rewarding trying to program the computer to fight you. At one point I had him being totally unbeatable because he would block perfectly every time, which was actually quite fun, the clink of the swords makes for a great feeling, especially when you successfully block an incoming attack.

Check the game out on my Ludum Dare Page

LM_LD_screenie_02

I added a bunch of small details that people probably wont notice, but I think it’s fun to add them.

Deah with a spear

Spear Deah, a deer with a spear. Thanks @Wahooney for the suggestion, deah hopping around fighting like oberyn martell style would be amazing!

deah_spear

Some spear options and an updated deah diffuse texture. Those spears kinda look like they’ve been imbued with something of a freezing nature. could be cool to turn enemies to ice after landing successive hits and then being able to finish them with a special combo that breaks them into little bits, with over the top ice breaking effects!