Inspired by all things Blizzard I’m trying to skill up and make more assets, specifically medieval knights swords and princesses. I’m not entirely happy with where this is at at the moment. She feels stuck in the middle of real and stylized and so stopping before the texturing phase to find more appealing shape design to push more towards the stylized zone.
Itching to start making it move, but need a sword to swing! probably not going to have this be the weapon of choice but it will do for now. Also painting shiny metal is hard :S
I really like blenders wireframe modifier, it’s fast and easy. Here we see a stand in sword and the horn states for deah. Spoiler : someone breaks his horns!
I’m really inspired by Blizzards art style and have a huge amount of respect for what their artists produce. Here’s my stab at making Diablo 3 like trees. Not quite there, but still better than any tree I’ve made before so I’m just happy progress is being made.
Made a low poly weapon for the fun of it, tried hand painted texture style, needs a whole lot more work, to be at the level where I want to be, but there you go this is where I’m at now.
• model + 1024 texture
So here’s the overlays with the AO baked in. Also put some other things in that I forgot on the last round.
Looking at the silhouette I cleaned up parts of the beard where it was breaking form, and also dropped a lattice on the head to make some quick proportion changes.
Next I’m going to attempt to clean up my textures, try make them more sharp and also more contrasty.
So after getting inspired by numerous Game Art show pieces on poly count / game artisans and cg society I decided to make a base mesh of my own for when I get round to making something cool.
I’ll make a female version too, and then put them up for download. I got some reference images and just started box modelling it out trying to stay below 2500 tris, just missed it by 24 tris, and if I really wanted to I could make it fit by deleting an edge loop or two around either the legs or the arms or torso.