LD 35 Lapidem Mortuis

I made a game for the LD 35 jam. It didn’t go as planned, and spent time in all the wrong places. As a result I have buggy mechanics… Making an AI was a first though and for that alone the jam was totally a success. It’s very rewarding trying to program the computer to fight you. At one point I had him being totally unbeatable because he would block perfectly every time, which was actually quite fun, the clink of the swords makes for a great feeling, especially when you successfully block an incoming attack.

Check the game out on my Ludum Dare Page

LM_LD_screenie_02

I added a bunch of small details that people probably wont notice, but I think it’s fun to add them.

Ludum Dare 48 Jam – RGBA

So our team took part in the Ludum Dare 48 Jam

Our Ludum Dare Entry

We didn’t get to finish it up like we wanted, with all the ideas we had, but I’m quite pleased with how much we actually got done. It was our first LD experience and it was as everyone says, Amazing! Making something playable with a team in a short amount of time is in and of itself quite a cool thing add “game” to the mix and it becomes a pretty awesome.

Here’s what our stage looks like:

stageOverview

also just to prove that you can kill all the monsters here’s how my screen looked after playing 🙂 A bit of a grind fest for ammo collection, but again 72 hours! Need to put a camera at a birds eye view to show the minimalist painting form and change.

finished