Excited to see the new Lego Batman movie, so much so that I was inspired to model a lego man. It could be a fun exercise to try emulate the animation style of the movies too.
Inspired by all things Blizzard I’m trying to skill up and make more assets, specifically medieval knights swords and princesses. I’m not entirely happy with where this is at at the moment. She feels stuck in the middle of real and stylized and so stopping before the texturing phase to find more appealing shape design to push more towards the stylized zone.
It’s the bridge that connects places… to more different places, but that are actually places inside the same place.
I got some normal map fails on the rope so may need to try again there, but finally getting to grips with Xnormal. It’s really a great little program for baking maps.
And a dude that I made a couple days ago. I like his mouth, because he’s happy that he’s about to take down some bad guys.
I found an interesting way to make rope using the screw modifier on a ven diagram like circle layout coupled with the curve modifier. It makes for easy roping.
And for the character, my new favorite method of modeling is to use the shrink wrap modifier coupled with a solidify, really fast and easy to make changes.
Looking forward to animating this guy.
Itching to start making it move, but need a sword to swing! probably not going to have this be the weapon of choice but it will do for now. Also painting shiny metal is hard :S
I really like blenders wireframe modifier, it’s fast and easy. Here we see a stand in sword and the horn states for deah. Spoiler : someone breaks his horns!