Inspired by all things Blizzard I’m trying to skill up and make more assets, specifically medieval knights swords and princesses. I’m not entirely happy with where this is at at the moment. She feels stuck in the middle of real and stylized and so stopping before the texturing phase to find more appealing shape design to push more towards the stylized zone.
I enjoy the middle ages themes like knights, princesses, swords and horses. I also enjoy renaissance paintings, so I tried to combine them. Also trying to mimic some techniques I’ve seen in paintings where the red underpainting starts bleeding through into the darkest darks. I may have gone overboard here as a the result making the guy feel slightly on the jelly side, specially in the hair.
Re-textured and Rigged the Bandit model. I really just want to animate the spurs spinning so fast it propels him forward.
It’s the bridge that connects places… to more different places, but that are actually places inside the same place.
I got some normal map fails on the rope so may need to try again there, but finally getting to grips with Xnormal. It’s really a great little program for baking maps.
And a dude that I made a couple days ago. I like his mouth, because he’s happy that he’s about to take down some bad guys.
I found an interesting way to make rope using the screw modifier on a ven diagram like circle layout coupled with the curve modifier. It makes for easy roping.
And for the character, my new favorite method of modeling is to use the shrink wrap modifier coupled with a solidify, really fast and easy to make changes.
Looking forward to animating this guy.
I made a game for the LD 35 jam. It didn’t go as planned, and spent time in all the wrong places. As a result I have buggy mechanics… Making an AI was a first though and for that alone the jam was totally a success. It’s very rewarding trying to program the computer to fight you. At one point I had him being totally unbeatable because he would block perfectly every time, which was actually quite fun, the clink of the swords makes for a great feeling, especially when you successfully block an incoming attack.
Check the game out on my Ludum Dare Page
I added a bunch of small details that people probably wont notice, but I think it’s fun to add them.
Gameplay video of my compo build.
Working on a 1 button runner game for the makegamessa comp this month.
Finally have a playable game loop.
Here’s a link to my entry on the forums:
and to some more info on the games page
Killing time with this guy would be fun. Settled with killing time painting him.
Reference was used. Instead of going for colors accurate to the reference, I tried using a limited pallet of Red and Orange and Grey, something I had fun with getting the cools from desaturated oranges. Things I like about this one are the high saturated spots leaking trough everywhere.
Some drawings of leFem I like the 2nd and 4th because of the elongated proportions.