A paper prototype for a game that makes you scratch your brain. It’s part chess in a way that it requires you to think ahead if you want to have optimal moves on the board, and it’s also a bit like sadoku in that you only win if you have the right configuration, in this case the white facing up. (the name is WIP)
The cubes start out with all white facing upwards in the centre of the matrix. They then get scrambled at the start of play, 5 moves for each cube.
Moving a cube along the gird unit counts as 1 move respectively. As the cube moves it needs to rotate in the direction it moves.
Moves are limited to x and y although you are able to wrap. When at the top and you roll up, you appear at the bottom in the same column, similarly rolling right on the right side of the board makes you appear in column one of the same row. The object is to get all cubes back to the centre within 20 moves. In certain configurations it’s been done in 12 moves.
It’s challenging at first, but once you start recognising patterns, you quickly become a master 🙂 The fun really kicks in when constraints are put in where you, for instance can’t roll right on yellow, or can’t wrap right with blue, or white can only roll down. Maybe even obstructions, eg. block 3,3 is unoccupieable (that’s not a word is it? but I’m totally going to put it in the instructions/ rules)
In between learning C# I’m attempting to build the game in 3D, with plans to deploy to PC / web and mobile devices.
Feedback so far has been that there should be symbols on the colors which could extend the game to the colorbind, and even if the game were to be a board game possibly braille for the blind!
A game that could potentially be played by the blind! now we talking hahaha.
Other ideas were to make non uniform boards, and 2×1 cubes, which would increase the difficulty of the game.
Potentially the best game so far out of all the prototypes made so far.
Special Thanks to my good friend Jonathan Dowling for helping flesh out the games “design” in the early hours on skype . Prototyping this game in photoshop was epically fun!
This picture describes the last 3 moves a game might look like:
I’m so excited about this particular game because of it’s uniqueness, simplistic nature but also just because it’s so vastly different to the other prototypes I’ve made. Puzzle games are rad 🙂