Blender Head – topology redone

After receiving some critiques, I’ve redone the edge flow on the dudes face to separate elements like the eyebrows, also cleaned the loops around the mouth. Added in a loop around the nostrils that I didn’t have before which will help for nose flaring. This new topology will enable much more exaggerated face poses before the mesh breaks, which is awesome. Loops broke the Uv’s so will have to redo them, but that’s not a train smash since blender’s unwrapping tools are awesome!

LongHeadTopologyRedone

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