Avatar – Iroh texture

put some basic texture color + AO map. Also tightened the tri count to 3956 tris / 1980 poly.

 

what Iroh is supposed to look like :

the WIP so far.

Anyway this is fun, was relaxing doing the uv’s by hand, I normally just use Zbrush’s automatic layout, and I actually used it on the head, but for everything else it was hand laid out. Could have probably packed them tighter, Next time!

 

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