put some basic texture color + AO map. Also tightened the tri count to 3956 tris / 1980 poly.
what Iroh is supposed to look like :
the WIP so far.
Anyway this is fun, was relaxing doing the uv’s by hand, I normally just use Zbrush’s automatic layout, and I actually used it on the head, but for everything else it was hand laid out. Could have probably packed them tighter, Next time!