Diablo III Monk Fan Art – First Pass Textures

Got some textures on now, in Zbrush added the base colors and seams so I know where to paint in photoshop. Next I’ll bake in the AO which I’ll get from zbrush by making an ambient occlusion pass from a mask and then saving that as a map which can be multiplied over top the base texture to add more form to the model.

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