Rex Updated – Cartoon Dragon Modeling

Upon opening the file again and seeing Rex with fresh eyes, I didn’t like how skinny and short his legs were in comparison to his other body parts. So I took him back into Zbrush for some more tweaking,

I beefed up his legs a little bit, and shortened his neck and tail, also did some alterations to the wings and lastly revamped the legs and claws. Much better edge looping now, Did some detail sculpting and brought that in with a normal map, and reduced the poly count from 11000 to 5140 that’s 10240 tris with the eyes.

I feel ready to rig now.

Dragon modeling



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