Rigged and re-rigged Küber

So here’s Küber rigged. After making a non useable rig, and then reading up about having two separate skeletons for game characters, I re rigged him, now he’s awesome to animate with.

I didn’t incorporate FK legs because personally I’ve never had to animated legs in FK. But we will see what happens, maybe the next version calls for FK legs.

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One thought on “Rigged and re-rigged Küber

  1. twice the satisfaction with twice the rigging!

    when you move the joints and the animation gets baked, everything’s gonna be all right fo sho

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