Rigged and re-rigged Küber

So here’s Küber rigged. After making a non useable rig, and then reading up about having two separate skeletons for game characters, I re rigged him, now he’s awesome to animate with.

I didn’t incorporate FK legs because personally I’ve never had to animated legs in FK. But we will see what happens, maybe the next version calls for FK legs.


One thought on “Rigged and re-rigged Küber

  1. twice the satisfaction with twice the rigging!

    when you move the joints and the animation gets baked, everything’s gonna be all right fo sho

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