>Mostly completed the body rig.
Still need to paint weights for the “render res” model. Next is to start on a blendshape driven face rig.
Hoping the maya expressions wont slow it down too much during the animation phase later.
If you looking at this picture and saying: “Cool! but why is he cut everywhere?”
Then to you I say: “My recent browsing of the forums have enlightened me that
if you parent geometry straight to the bones it speeds the rig up quite considerably.”