>CT Character Rigging 01

>Finishing up the Character Rig for the project I’m working on in my 3rd year. This is the base Model/Rig that we’ll be using and then using facial blends and different texture maps to make different characters,
I’ve got the low poly model that’s been cut up and parented to the bones for max speed (apparently this is a very fast way of doing things) and I’ve got the normal body that I’m going to skin and smooth for higher res versions. Thinking about making the Collar and Tie nCloth, or maybe the collar with jiggle.. Will be testing out those options soon.

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